Khō Hjeljid Qo̠ (/khoː/ /ˈhjeljid/ [canned (food)] [heat]) is a subtropical Large City located in the Erelu County of the Viceroyalty of Rosid.
The name Khō Hjeljid Qo̠ is derived from the Wood Elvish language, as Khō Hjeljid Qo̠ was founded by Zêbelè Martheeh, who was culturaly Wood Elven.
Climate
Khō Hjeljid Qo̠ has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Khō Hjeljid Qo̠ receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Khō Hjeljid Qo̠ covers an area of nearly 316 km2 (126 mi2), and an average elevation of 2948 m (9671 ft) above sea level.
Overview
Khō Hjeljid Qo̠ was founded durring the late 11th century, by Zêbelè Martheeh. The establishment of Khō Hjeljid Qo̠ suffered from many setbacks, delays, and obsticles, most notably a group of Khō Hjeljid Qo̠ which required millitary assistance exterminate before the community could finish being built.
Khō Hjeljid Qo̠ was built using the conventions of Wood Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Khō Hjeljid Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Khō Hjeljid Qo̠ is was constructed arround several crampt packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Unfortuantly, these Ragnarock-era relics are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A quick look in any direction shows Khō Hjeljid Qo̠ is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.
Civic Infrastructure
Khō Hjeljid Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Khō Hjeljid Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Khō Hjeljid Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Khō Hjeljid Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Khō Hjeljid Qo̠'s parks.
Khō Hjeljid Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Khō Hjeljid Qo̠.
Khō Hjeljid Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Khō Hjeljid Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Khō Hjeljid Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Khō Hjeljid Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Khō Hjeljid Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Khō Hjeljid Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Khō Hjeljid Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Khō Hjeljid Qo̠'s public wards, blessings, and other arcane systems.
Khō Hjeljid Qo̠ has an Administrative Academy which trains individuals in the administrative arts.
Khō Hjeljid Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Khō Hjeljid Qo̠'s grid is powered by mana accumulators.
Khō Hjeljid Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Khō Hjeljid Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.
Khō Hjeljid Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Khō Hjeljid Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Khō Hjeljid Qo̠'s natural decorations nor waterways.
Khō Hjeljid Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Khō Hjeljid Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Khō Hjeljid Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Khō Hjeljid Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Khō Hjeljid Qo̠ has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.
Khō Hjeljid Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
In Khō Hjeljid Qo̠ birds speak prophesy.
The Chicken near Khō Hjeljid Qo̠ are known to be a mutant strain of the creature.
Khō Hjeljid Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Charm energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 145
Farmers: 241
Farm Laborer: 340
Hunters: 241
Milk Maids: 208
Ranchers: 97
Ranch Hands: 210
Shepherds: 187
Farmland: 302551 m2
Cattle and Similar Creatures: 18722
Poultry: 224667
Swine: 14977
Sheep: 748
Goats: 149
Horses, Mounts, and Beasts of Burden: 7488
Craftsmen
Arms and Toolmakers: 146
Blacksmiths: 192
Bookbinders: 98
Buckle-makers: 104
Cabinetmakers: 174
Candlemakers: 249
Carpenters: 223
Clothmakers: 202
Coach and Harness Makers: 81
Coopers: 182
Copper, Brass, Tin, Zinc, and Lead Workers: 100
Copyists: 74
Cutlers: 63
Fabricworkers: 178
Farrier: 453
Furriers: 47
Glassworkers: 258
Gunsmiths: 157
Harness-Makers: 69
Hatters: 148
Hosiery Workers: 53
Jewelers: 84
Leatherwrights: 197
Locksmiths: 73
Matchstick makers: 120
Musical Instrument Makers: 115
Painters, Structures and Fixtures: 92
Paper Workers: 108
Plasterers: 97
Pursemakers: 129
Roofers: 80
Ropemakers: 76
Rugmakers: 70
Saddlers: 138
Scabbardmakers: 148
Scalemakers: 75
Scientific, Surgical, and Optical Instrument Makers: 48
Sculptors, Structures and Fixtures: 70
Shoemakers: 75
Soap and Tallow Workers: 272
Tailors: 348
Tanners: 93
Upholsterers: 108
Watchmakers: 102
Weavers: 220
Whitesmiths: 62
Merchants
Adventuring Goods Retellers: 52
Arcana Sellers: 52
Beer-Sellers: 104
Booksellers: 113
Butchers: 213
Chandlers: 187
Chicken Butchers: 199
Entrepreneurs: 76
Fine Clothiers: 208
Fishmongers: 208
Florists: 45
Potion Sellers: 131
Resellers: 299
Spice Merchants: 94
Wine-sellers: 149
Wheelwright: 113
Woodsellers: 72
Service workers
Bakers: 374
Barbers: 365
Coachmen: 110
Cooks: 288
Doctors: 161
Gamekeepers: 108
Grooms: 65
Hairdressers: 241
Healers: 237
Housekeepers: 220
Housemaids: 468
House Stewards: 226
Inns: 72
Laundry maids: 136
Maidservants: 258
Nursery Maids: 141
Pastrycooks: 258
Restaurateur: 356
Tavern Keepers: 312
Specialized Laborer
Ashworkers: 104
Bleachers: 69
Chemical Workers: 43
Coal Heavers: 144
In-Town Couriers: 159
Long Haul Couriers: 159
Dockyard Workers: 166
Gas Workers: 36
Hay Merchants: 62
Leech Collectors: 217
Millers: 170
Miners: 182
Oilmen and Polishers: 120
Postmen: 162
Pure Finder: 95
Skinners: 220
Sugar Refiners: 42
Tosher: 117
Warehousemen: 258
Watercarriers: 154
Watermen, Bargemen, etc.: 208
Skilled Laborers
Accountants: 96
Alchemist: 112
Clerk: 149
Dentists: 75
Educators: 210
Engineers: 105
Gardeners: 78
Mages: 54
Plumbers: 79
Pharmacist: 89
Professors: 32
Scientists: 55
Wizards: 32
Civil Servants
Adventurers: 70
Bankers: 107
Civil Clerks: 162
Civic Iudex: 82
Consultants: 48
Exorcist: 187
Fixers: 88
Kami Clerk: 142
Landlords: 148
Lawyers: 96
Legend Keepers: 120
Militia Officers: 680
Monks, Monastic: 220
Monks, Civic: 220
Historian, Oral: 170
Historian, Textual: 86
Policemen, Sheriffs, etc.: 170
Priests: 416
Rangers: 97
Rat Catchers: 107
Scholars: 120
Spiritualist: 138
Slayers: 41
Storytellers: 293
Military Officers: 241
Cottage Industries
Brewers: 213
Comfort Services: 299
Enchanters: 86
Herbalists: 83
Jaminators: 277
Needleworkers: 267
Potters: 124
Preserve Makers: 208
Quilters: 104
Seamsters: 394
Spinners: 220
Tinker: 81
Weaver: 202
Artists
Actors: 78
Architects: 29
Bards: 115
Costumers: 45
Dancers: 89
Drafters: 50
Engravers: 61
Fine Furniture Carpenters: 37
Glaziers: 80
Inlayers: 74
Musicians: 241
Painters, Art: 38
Playwrights: 77
Sculptors, Art: 67
Wood Carvers: 277
Writers: 234
Produce Industries
Butter Churners: 258
Canners: 220
Cheesmakers: 267
Ice Merchants: 34
Millers: 149
Picklers: 131
Smokers: 96
Stockmakers: 84
Tobacconists: 117
Tallowmakers: 162
28456 of Khō Hjeljid Qo̠'s population work within a Foundational Occupation.
1524 work in Agriculture
6251 work as Craftsmen
2315 work as Merchants
4396 work as Service Workers
2887 work as General Laborers
1166 work as Skilled Laborers
4249 work as Civil Servants
2558 work in Cottage Industries
1592 work as Artists
1518 work in Produce Industries
40442 of Khō Hjeljid Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 5991 (8%) are noncontributers.
Points of Interest
Khō Hjeljid Qo̠'s is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the early 2nd century Lake Longtan began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Torment Wind.