Large City: Khō Hjeljid Qo̠

Khō Hjeljid Qo̠

Khō Hjeljid Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceErelu County
RegionVachyu̽ Hæs̺æ Grasslands
Founded957
Community LeaderChief Yhzarth Gharthat
Area316 km2 (126 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2948 m (9671 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population74889
Population Density236 people per km2 (594 people per mi2)
Town AuraChronomancy
Naming
Native nameKhō Hjeljid Qo̠
Pronunciation/khoː/ /ˈhjeljid/
Direct Translation[canned (food)] [heat]
Translation[Not Yet Translated]

Khō Hjeljid Qo̠ (/khoː/ /ˈhjeljid/ [canned (food)] [heat]) is a subtropical Large City located in the Erelu County of the Viceroyalty of Rosid.

The name Khō Hjeljid Qo̠ is derived from the Wood Elvish language, as Khō Hjeljid Qo̠ was founded by Zêbelè Martheeh, who was culturaly Wood Elven.

Climate

Khō Hjeljid Qo̠ has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Khō Hjeljid Qo̠ receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Khō Hjeljid Qo̠ covers an area of nearly 316 km2 (126 mi2), and an average elevation of 2948 m (9671 ft) above sea level.

Overview

Khō Hjeljid Qo̠ was founded durring the late 11th century, by Zêbelè Martheeh. The establishment of Khō Hjeljid Qo̠ suffered from many setbacks, delays, and obsticles, most notably a group of Khō Hjeljid Qo̠ which required millitary assistance exterminate before the community could finish being built.

Khō Hjeljid Qo̠ was built using the conventions of Wood Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Khō Hjeljid Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Khō Hjeljid Qo̠ is was constructed arround several crampt packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Unfortuantly, these Ragnarock-era relics are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A quick look in any direction shows Khō Hjeljid Qo̠ is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Khō Hjeljid Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Khō Hjeljid Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Khō Hjeljid Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Khō Hjeljid Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Khō Hjeljid Qo̠'s parks.

Khō Hjeljid Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Khō Hjeljid Qo̠.

Khō Hjeljid Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Khō Hjeljid Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Khō Hjeljid Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Khō Hjeljid Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Khō Hjeljid Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Khō Hjeljid Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Khō Hjeljid Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Khō Hjeljid Qo̠'s public wards, blessings, and other arcane systems.

Khō Hjeljid Qo̠ has an Administrative Academy which trains individuals in the administrative arts.

Khō Hjeljid Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Khō Hjeljid Qo̠'s grid is powered by mana accumulators.

Khō Hjeljid Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Khō Hjeljid Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Khō Hjeljid Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Khō Hjeljid Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Khō Hjeljid Qo̠'s natural decorations nor waterways.

Khō Hjeljid Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Khō Hjeljid Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Khō Hjeljid Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Khō Hjeljid Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Khō Hjeljid Qo̠ has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Khō Hjeljid Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Khō Hjeljid Qo̠ birds speak prophesy.

The Chicken near Khō Hjeljid Qo̠ are known to be a mutant strain of the creature.

Khō Hjeljid Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Charm energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 145
  • Farmers: 241
  • Farm Laborer: 340
  • Hunters: 241
  • Milk Maids: 208
  • Ranchers: 97
  • Ranch Hands: 210
  • Shepherds: 187
    • Farmland: 302551 m2
    • Cattle and Similar Creatures: 18722
    • Poultry: 224667
    • Swine: 14977
    • Sheep: 748
    • Goats: 149
    • Horses, Mounts, and Beasts of Burden: 7488

Craftsmen

  • Arms and Toolmakers: 146
  • Blacksmiths: 192
  • Bookbinders: 98
  • Buckle-makers: 104
  • Cabinetmakers: 174
  • Candlemakers: 249
  • Carpenters: 223
  • Clothmakers: 202
  • Coach and Harness Makers: 81
  • Coopers: 182
  • Copper, Brass, Tin, Zinc, and Lead Workers: 100
  • Copyists: 74
  • Cutlers: 63
  • Fabricworkers: 178
  • Farrier: 453
  • Furriers: 47
  • Glassworkers: 258
  • Gunsmiths: 157
  • Harness-Makers: 69
  • Hatters: 148
  • Hosiery Workers: 53
  • Jewelers: 84
  • Leatherwrights: 197
  • Locksmiths: 73
  • Matchstick makers: 120
  • Musical Instrument Makers: 115
  • Painters, Structures and Fixtures: 92
  • Paper Workers: 108
  • Plasterers: 97
  • Pursemakers: 129
  • Roofers: 80
  • Ropemakers: 76
  • Rugmakers: 70
  • Saddlers: 138
  • Scabbardmakers: 148
  • Scalemakers: 75
  • Scientific, Surgical, and Optical Instrument Makers: 48
  • Sculptors, Structures and Fixtures: 70
  • Shoemakers: 75
  • Soap and Tallow Workers: 272
  • Tailors: 348
  • Tanners: 93
  • Upholsterers: 108
  • Watchmakers: 102
  • Weavers: 220
  • Whitesmiths: 62

Merchants

  • Adventuring Goods Retellers: 52
  • Arcana Sellers: 52
  • Beer-Sellers: 104
  • Booksellers: 113
  • Butchers: 213
  • Chandlers: 187
  • Chicken Butchers: 199
  • Entrepreneurs: 76
  • Fine Clothiers: 208
  • Fishmongers: 208
  • Florists: 45
  • Potion Sellers: 131
  • Resellers: 299
  • Spice Merchants: 94
  • Wine-sellers: 149
  • Wheelwright: 113
  • Woodsellers: 72

Service workers

  • Bakers: 374
  • Barbers: 365
  • Coachmen: 110
  • Cooks: 288
  • Doctors: 161
  • Gamekeepers: 108
  • Grooms: 65
  • Hairdressers: 241
  • Healers: 237
  • Housekeepers: 220
  • Housemaids: 468
  • House Stewards: 226
  • Inns: 72
  • Laundry maids: 136
  • Maidservants: 258
  • Nursery Maids: 141
  • Pastrycooks: 258
  • Restaurateur: 356
  • Tavern Keepers: 312

Specialized Laborer

  • Ashworkers: 104
  • Bleachers: 69
  • Chemical Workers: 43
  • Coal Heavers: 144
  • In-Town Couriers: 159
  • Long Haul Couriers: 159
  • Dockyard Workers: 166
  • Gas Workers: 36
  • Hay Merchants: 62
  • Leech Collectors: 217
  • Millers: 170
  • Miners: 182
  • Oilmen and Polishers: 120
  • Postmen: 162
  • Pure Finder: 95
  • Skinners: 220
  • Sugar Refiners: 42
  • Tosher: 117
  • Warehousemen: 258
  • Watercarriers: 154
  • Watermen, Bargemen, etc.: 208

Skilled Laborers

  • Accountants: 96
  • Alchemist: 112
  • Clerk: 149
  • Dentists: 75
  • Educators: 210
  • Engineers: 105
  • Gardeners: 78
  • Mages: 54
  • Plumbers: 79
  • Pharmacist: 89
  • Professors: 32
  • Scientists: 55
  • Wizards: 32

Civil Servants

  • Adventurers: 70
  • Bankers: 107
  • Civil Clerks: 162
  • Civic Iudex: 82
  • Consultants: 48
  • Exorcist: 187
  • Fixers: 88
  • Kami Clerk: 142
  • Landlords: 148
  • Lawyers: 96
  • Legend Keepers: 120
  • Militia Officers: 680
  • Monks, Monastic: 220
  • Monks, Civic: 220
  • Historian, Oral: 170
  • Historian, Textual: 86
  • Policemen, Sheriffs, etc.: 170
  • Priests: 416
  • Rangers: 97
  • Rat Catchers: 107
  • Scholars: 120
  • Spiritualist: 138
  • Slayers: 41
  • Storytellers: 293
  • Military Officers: 241

Cottage Industries

  • Brewers: 213
  • Comfort Services: 299
  • Enchanters: 86
  • Herbalists: 83
  • Jaminators: 277
  • Needleworkers: 267
  • Potters: 124
  • Preserve Makers: 208
  • Quilters: 104
  • Seamsters: 394
  • Spinners: 220
  • Tinker: 81
  • Weaver: 202

Artists

  • Actors: 78
  • Architects: 29
  • Bards: 115
  • Costumers: 45
  • Dancers: 89
  • Drafters: 50
  • Engravers: 61
  • Fine Furniture Carpenters: 37
  • Glaziers: 80
  • Inlayers: 74
  • Musicians: 241
  • Painters, Art: 38
  • Playwrights: 77
  • Sculptors, Art: 67
  • Wood Carvers: 277
  • Writers: 234

Produce Industries

  • Butter Churners: 258
  • Canners: 220
  • Cheesmakers: 267
  • Ice Merchants: 34
  • Millers: 149
  • Picklers: 131
  • Smokers: 96
  • Stockmakers: 84
  • Tobacconists: 117
  • Tallowmakers: 162

28456 of Khō Hjeljid Qo̠'s population work within a Foundational Occupation.

40442 of Khō Hjeljid Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 5991 (8%) are noncontributers.

Points of Interest

Khō Hjeljid Qo̠'s is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century Lake Longtan began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Torment Wind.

History